GTA 5; GTA V

GTA 5: Sales reach 205 million copies

According to Insider Gaming, Take Two Interactive announced during its latest quarterly earnings report that global sales for the game GTA 5 have reached 205 million copies. This announcement came after the confirmation of GTA 6’s release in 2025 and the sale of the Private Division company along with all its IPs. The same report revealed that the Red Dead Redemption series has surpassed 92 million copies sold.
Below is an overview of the game:
GTA V
A young con artist, a retired bank robber, and a terrifying psychopath are forced by a series of challenges to pull off a series of audacious heists in a city where they can trust no one, least of all each other.
GRAND THEFT AUTO ONLINE
Explore a constantly evolving universe of possibilities and ways to play as you rise through the criminal underworld of Los Santos and Blaine County in the ultimate Online world.
CRIMINAL ENTERPRISE STARTER PACK
The Criminal Enterprise Starter Pack is the best shortcut for those just starting out in GTA Online and looking to kickstart their criminal empire, enjoying popular and exciting content worth over $10,000,000 in GTA$ and a bonus of $1,000,000 in GTA$ to spend freely within the game.
BUILD YOUR CRIMINAL EMPIRE
Run an economic empire from your Maze Bank West office, research devastating weapons in your underground Arms Trafficking bunker, and use a counterfeit cash factory to make your way in the world of forgers.
A FLEET OF STUNNING VEHICLES
Dominate the streets with 10 high-performance vehicles, including a supercar, a series of motorcycles, a Dune FAV armed vehicle, a helicopter, a rally car, and more. You’ll also receive a selection of properties, including a 10-car garage to store your treasures.
WEAPONS, CLOTHING, AND TATTOOS
You will have access to the compact grenade launcher, the marksman rifle, and the compact rifle, along with racing outfits, biker tattoos, and more.
Stay tuned for more information.

Michael Schmidt is a games media writer with a passion for exploring the intersection of technology and gaming culture. He enjoys uncovering the stories behind game development and discussing emerging industry trends. When he's not writing, Michael tests out the latest indie games, attends gaming conventions, and keeps up with advancements in gaming technology. His enthusiasm and curiosity make his work engaging for readers.