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Hell is Us: new extended gameplay commentary from the creative director

After the State of Play footage, Hell is Us is back with an extensive 15-minute gameplay video featuring commentary from creative director and art director Jonathan Jacques-Belletete. You can watch the video at the end of the article.

Here’s the game’s description from the Steam page:

Hell is Us is a third-person action-adventure game that combines intense close-quarters combat with the thrill of exploration. Explore a semi-open world to uncover answers to your questions while facing mysterious creatures at every turn.

A HOSTILE WORLD

Besides the civil war tearing your country apart, it is grappling with a mysterious calamity that has given rise to supernatural creatures no modern weapon can defeat. A drone and an ancient sword will be your faithful allies as you navigate through territories infested with horrific chimeras and try to unravel the mystery of their emergence.

A UNIQUE EXPLORATION SYSTEM

No maps, no compasses, no mission indicators: following your instincts is an integral part of the adventure. Enjoy a unique experience based on highly innovative writing and level design that will allow you to trust your instincts and make autonomous decisions as you progress through the game. Numerous discoveries await you.

BATTLES AGAINST ORIGINAL CREATURES

Swords, spears, and axes: you will have access to a wide array of weapons specifically designed to fight supernatural creatures. You will need to learn how to combat these monsters and use the drone effectively to stay alive.

Here are Jonathan Jacques-Belletête’s words about the game:

“Hell is Us focuses on the concept of human violence as a perpetual cycle fueled by our emotions and passions.”

Below is the new video, reminding you that Hell is Us, developed by Rogue Factor and published by Nacon, will be available in 2025 on PC, PlayStation 5, and Xbox Series X/S.

Michael Schmidt is a games media writer with a passion for exploring the intersection of technology and gaming culture. He enjoys uncovering the stories behind game development and discussing emerging industry trends. When he's not writing, Michael tests out the latest indie games, attends gaming conventions, and keeps up with advancements in gaming technology. His enthusiasm and curiosity make his work engaging for readers.