Nvidia RTX

The NVIDIA GeForce RTX 5090 and RTX 5080 graphics cards will debut at CES 2025

Recent announcements suggest that significant news is on the way for the upcoming CES. According to the latest information, Benchlife reports that the NVIDIA GeForce RTX 5090 and RTX 5080 will debut at CES 2025, which aligns with previous claims made by Kopite7kimi. Additionally, we know that NVIDIA plans to launch a China-specific variant of the RTX 5090, known as the RTX 5090D.

Here’s what Benchlife has revealed:

If there are no surprises, the GeForce RTX 5090 and GeForce RTX 5080 will be officially presented at CES 2025; at the same time, we might also see the GeForce RTX 50 series for laptops.

Considering that NVIDIA has finalized the design, it will take a few months before the products are ready for retail, making a CES 2025 unveiling in January a logical choice. The current generation of the RTX 40 series was announced in September and launched in October, with the RTX 4090 hitting the shelves first, followed by the RTX 4080 in November. Reportedly, the green team is also preparing to phase out the RTX 4090 and RTX 4090D GPUs next month to make way for the new flagships.

NVIDIA’s GeForce RTX 50 graphics cards will be the first to support the new standard, offering double the bandwidth and transfer speed compared to PCIe 4.0 and taking advantage of the latest Intel and AMD motherboards, which have been equipped with PCIe 5.0 slots for some time now. Finally, the next-generation lineup is expected to include support for DisplayPort 2.1a (UHBR20). This will allow NVIDIA GeForce RTX 50 cards to be certified for compatibility with the latest DP80 displays, offering a bandwidth of up to 80 Gbps, twice that of HDMI 2.1 interfaces. Thanks to UHBR20, the GPUs will support displays up to 16K at 60 Hz with HDR and 10-bit color, while also providing high refresh rates at lower resolutions.

RTX

Michael Schmidt is a games media writer with a passion for exploring the intersection of technology and gaming culture. He enjoys uncovering the stories behind game development and discussing emerging industry trends. When he's not writing, Michael tests out the latest indie games, attends gaming conventions, and keeps up with advancements in gaming technology. His enthusiasm and curiosity make his work engaging for readers.